Creating a Pendulum in Phat

Hello Everybody,

I am trying to create a pendulum in UE4 using an asset I created in Blender. The problem I am having is using Phat. Which brings me to my first question which is, “Is it impossible to use custom collision meshes for bones?” My second question and third questions are, “Should I be trying to do this in Phat in the first place, or is Phat supposed to be used primarily with characters? Should I just create two static meshes and link them together in Blueprints or in the scene with constraints?

I am curious about your guys input and hearing how you would approach this problem.

You can find my files [here][1]. It has my Blender file and my FBX files are in the folder “ToUE4” for those who don’t use Blender. My models are UV mapped, rigged, have simple materials, and were created in Blender 2.73. You should not get any errors or warnings when importing the FBX “PendulumTestNoCollision” into UE4.

This is a picture of what you should see in Phat when you first open my asset in it.

As you can see the collision is a mess.

Any help is much appreciated,

Farshooter