Is Retriggerable Delay As Accurate as Timer?
Hey, I've been using delay and retriggerable delay for some time on my character's blueprint. But in time I've noticed they are affected by performance, Im just not sure in which ways. If they are buffered by frame rate or influenced in some other way to make the delays not exact, I'll go through and change them all to Timers, which I may do anyway to be safe. Its just a bit of work to do since Ive been using them alot.
Are Delays as accurate and exact as Timers?
asked Oct 04 '15 at 01:55 AM in Blueprint Scripting
All type of timers, delay, timer delegates, timelines are not dependent on frame or performance. What can be effected is what is happening before or after them. So in a bad performance situation, your event may call the delay late, and the things after the delay also gets delayed It may look like its the "Delay" node's fault but for a very high chance it is not.
You are not clear enoug about the problem you are having with "late delays" so I can't really help about it. I am personally using many delays aswell but didnt hit a performance yet.
answered Oct 04 '15 at 01:02 PM
Both Timer and Laten action system is tick based so, they will trigger on next frame after time passed, so they are accurate as much as your render time.
answered Oct 04 '15 at 03:36 AM
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