FTextureSource.GetMipData() won't retrieve Mips other than 0
This code will return proper colors when the Mip variable is 0. Any other value for the Mip level will return 0 for all bytes in the rawData array.
I know I initialize it with AddZeroed, but the array still isn't getting filled with any byte values from the GetMipData function when Mip>0.
I even commented out that Mip bias snippet from the texSizeX and Y lines. Still nothing. Bug?
asked Oct 04 '15 at 04:16 AM in C++ Programming
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