Distance field shadows looks weird on specific meshes

Using the FirstPersonTemplate and the skysphere’s directional light. The images shows before checking “Distance field shadows” and after. Is this a lightmap problem? What am i doing wrong?

dont use stationary lighting for the small object or increase the lightmap resolution.

hope this helps you :).

The mesh is already set to ‘movable’ for testing purposes, if that is what you mean by stationary lightning for the object. Increasing the lightmap resolution gave me no better results. Here’s a pic of my lightmap if it can help solving this issue. Thanks.

the shader isnt compiled in the 2 and 3 image you have to wait for the shader to compile

Are you sure? Built lightning several times and messed with this for hours.

try to delete the object and to reimport it in the scene

I tried that too, I gave up on getting it perfect. I believe it has to do with the engine itself. Thank you for trying to help anyways!

Think it’s time to move on with this so I’m marking this as answered.