Accessing Level Blueprint Variables during PIE

If I create a variable in a class blueprint I can edit that variables during PIE by selecting the blueprint
from the scene(world) outliner list. That give me access to the variabe during runtime.

However, if I create variables in a Level Blueprint I cannot find any reference to the level blueprint
in the scene outliner list.

How do you access/edit level blueprint variables during PIE?

Hello ash22,

A way to access the level blueprint during PIE would be to press Shift+F1 to access your mouse cursor and then go to the top toolbar and select Blueprints->Open Level Blueprint. Give that a shot and see if that’s what you’re looking for. You could also try opening the level blueprint prior to pressing the play button.

Have a great day,

Sean Flint

Hi Sean, thanks for the suggestion, unfortunately neither solves the problem.
The level blueprint ‘detail panel’ is disabled (greyed out) and therefore I can’t edit its variables during PIE.

Nonetheless, it isn’t the workflow I want.
I wish to access blueprint variables from the main editor’s details panel after selecting the blueprint reference in the outliner (in the same way that you do for e.g. a camera blueprint).

Is it ‘not possible’ because the level blueprint is not a class and there is no ‘instance’ to select?
If so, does that mean level blueprint variables are only accessible from with in the level blueprint itself (when not playing in editor)?

No probs, thanks.

Hello ash22,

Thanks for clarifying your issue, I misunderstood what you are asking. That’s exactly right. The level blueprint is not the right place to put variables that you’d like to have access to during runtime. The best option would be to create class blueprint that has the functionality that you’re looking for. I hope that helps.

Have a great day,

Sean Flint