Assembly must be strong signed, VS2013

I am trying to build UE4 so I can also use in on an XP machine, I haven’t touched anything other than what I am supposed to so as to enable XP support (though it was actually already set), but one project in the solution fails, I get the errors:

3>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(3240,5): error MSB3188: Assembly 'G:\UnrealEngine-release\Engine\Binaries\DotNET\Ionic.Zip.Reduced.dll' must be strong signed in order to be marked as a prerequisite.
3>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(3240,5): error MSB3188: Assembly 'G:\UnrealEngine-release\Engine\Binaries\DotNET\RPCUtility.exe' must be strong signed in order to be marked as a prerequisite.

As far as my research has shown, I have two different versions of an assembly file, which didn’t help me that much as I didn’t tamper with anything manually and they are both pre-compiled files. The only sloppiness I have performed was to run the two .bat files 2-3 times as I relocated to shorten the path and my connection dropped, though I would imagine that they should still download and set up the same files.

Thank you in advance for your help.

Hi homervp,

Windows XP is not a supported operating system.

Here is what we recommend:

  • Desktop PC with Windows 7 64-bit or a Mac with Mac OS X 10.9.2 or later

  • 8 GB RAM

  • Quad-core Intel or AMD processor

  • DX11 compatible video card

Cheers,

TJ

I have Windows 7 running, but I travel between two cities and the only thing portable enough to move around is an old laptop which I have upgraded to a satisfying point, but I don’t think it can withstand Win7. Though not particularly supported, I understand UE4 will run on XP with OpenGL as of 4.2, but I am trying to compile on Windows 7 so it should comply with my wish regardless of target OS, after all the two files are not graphics related as far as I can see.