Cannot assign materials to static meshes in Bulk Edit via Property Matrix
I want to select a large amount of meshes, right-click to choose Asset Actions > Bulk Edit via Property Matrix, but the material reference is not exposed.
To be honest, I don't understand why the Property Matrix doesn't look like a Details panel, with all the settings there ready to be edited. Are there plans to unify the interface and include all the properties?
asked Oct 04 '15 at 08:20 PM in Using UE4
This feature was removed some time ago due to a number of issues. It may come back in a future release, but there is no plans currently that I'm aware of to do this.
answered Dec 18 '15 at 05:19 PM
Tim Hobson ♦♦ STAFF
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