3D Widget Collision bounds seemingly rotated
I'm having some issues using 3d widgets in world space. The problem seems to be that the collision bounds of the buttons I'm using are rotated by 90 degrees. I've searched for hours and have found one similar issue that has not been resolved and most other issues are to do with scaling. I've not scaled or rotated my widget in scene at all and I've also messed around with the pivot points as mentioned to do in previous suggestions (all that were to do with scaling issues).
Many thanks in advance.
asked Oct 04 '15 at 08:48 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here