Attaching weapons to sockets
Hello, So I am currently trying to attach my weapon/actor to the player socket at the hand. I trace to see if the player is looking at the object, then if the player presses the "Use" button it i call the Use method, where I pass in a AUsableItem Parameter. When I call this I am attempting to attach the item inside the socket that I set up in the skeleton:
This is the code I found, but it does not work. Wondering if someone else has something that might help me with this?
You can attach Mesh components as follows:
answered Oct 05 '15 at 06:56 AM
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