How to Control BluePrinted actor components in matinee

Well,. may question goes to two sections:
First: i have a blueprinted actor car with its components a Light pulps as a front and rear car lights, and double particle emitters as thrusters. been able to hook the skeletal animation through blue print to run in matinee, but still. can’t control how to activate light pulps and Particle emitters in it.
Second: in the same scene, i have a skeletal character rigged with some Clothing functions. if i run matinee recording or exporting matinee movie,. the Physx components aren’t activated during animation! how to activate it
thanks