Physics popping when using set target location
Hello, I'm using "Set Target Location and Rotation" on a physics handle. Which is the same way it is being done in the physics content example scene. But in a semi heavy scene it seems to do a lot of popping. When I play it in a empty level it works fine though. Even though both are 60fps.
Here's a video showing what I mean. Password is "unreal". https://vimeo.com/141375311
asked Oct 05 '15 at 07:18 AM in Bug Reports
Okay, that's not a problem. I'm going to resolve this post for now, but as soon as you have time to look into this a bit, just post here and it will reopen the report.
Good luck on your game jam!
answered Oct 15 '15 at 03:38 PM
TJ V ♦♦ STAFF
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