Player Rotations Look at Same Cursor On Server And Client,World rotations are not
Basically whet I'm trying to do is make both client and server look at the mouse location. Here is what I got so far.
The client is looking at the mouse cursor but so is the server from the clients view port as seen below.
On the server, the client is looking at the servers cursor but neither the client or the server can see the rotations of the top of the tank change when the mouse cursor is moved on each other view port.
I have already tried making a custom event and setting it to run on server only and all the other options but none of them fixed my problem. I think I could fix it with player index somehow but I am still researching how to use player index.
Thank You to all that help me.,
asked Oct 05 '15 at 05:57 AM in Blueprint Scripting
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