Cook Error

Hi, I’m new in UE and I made my game and I would like to export it so you can play it without engine. I try to package it, but it says : PackagingResults:Error: Error Unknown Cook Failure

What should I do? Thank you for any help

Hey ,

In order to better assist you, could you please upload the full error as a .txt file? Please also tell us whether or not you downloaded 4.9.2 from the Epic Games Launcher or from Source.

Looking forward to hearing back from you, thanks!

Hey Sam,

I haven’t download new version yet I still have 4.9.1. Thank you for helping me!

[link text][1]

61584-cook+error.txt (4.4 MB)

Hey ,

I would look into the following errors/warnings as I believe they’re what’s causing the cook to fail:

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.06-18.17.52:149][  0]LogInit:Display: Warning/Error Summary
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.06-18.17.52:149][  0]LogInit:Display: ---------------------
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.06-18.17.52:149][  0]LogInit:Display: LogBlueprint:Error: [compiler VH_JumpTrigger] Error Could not find a function named "BuggyIsFlying" in 'VH_JumpTrigger'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Make sure 'VH_JumpTrigger' has been compiled for  Buggy Is Flying 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.06-18.17.52:150][  0]LogInit:Display: LogBlueprint:Error: [compiler VH_JumpTrigger] Error This blueprint (self) is not compatible with ' Target ', therefore that pin must have a connection.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.06-18.17.52:150][  0]LogInit:Display: LogLinker:Warning: Asset '../../../Engine/Plugins/Runtime/LeapMotionController/Content/LM_PassthroughMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.06-18.17.52:151][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Engine/Tutorial/SubEditors/PersonaAnimEditorTutorial.PersonaAnimEditorTutorial_C'

Hey Sam,

Thank you very much!!! I fixed it!

Btw. don’t you know how can someone else play without UE?

Once you package your game, the .exe can be released to your friends and family. Here is some documentation that may be of use to you:

[Packaging Projects][1]
[Packaging and Cooking Games][2]
[Commercial Game Deployment Guidelines][3]

Packaging Unreal Engine Projects | Unreal Engine 5.1 Documentation
[2]: Packaging and Cooking Games in Unreal Engine | Unreal Engine 5.1 Documentation
[3]: Richtlinien für die Veröffentlichung und Lizenzgebührennachverfolgung - Unreal Engine

I´ve tried to run my game on computer without UE and it says this :

Program is unable to run, because of missing MSVCR120.dll. You can try to solve the problem by reinstalling the program.

Found some .dll field on my computer and put it to next computer without UE (when my game is now).

And then it says that is missing some 0xc000007b aplication.

61720-runerror.png

What should I do?

Please look over [this thread][1] and see if the advise given actually resolved the missing dll issue you’ve ran in to.

Can't play packaged game - Platform & Builds - Epic Developer Community Forums

Thank you Sam, but it is possible to run game without instaling visual studio?

This file is required for running an application build with VS2013. Here is [additional information][1] listed within this thread.

Packaged / Distributed Error 'MSVCP120.dll is missing from your computer' - Platform & Builds - Epic Developer Community Forums

Hello, I have the same problem.

Could you please help me finding the problem?

Also I think it’s important to know following:

Performing full C++ include scan (building a new target)

Creating makefile for MyProject (no existing makefile)
Performing full C++ include scan (no include cache file)
Parsing headers for MyProject
  Running UnrealHeaderTool "C:\Users\arthu\Documents\Unreal Projects\MyProject\MyProject.uproject" "C:\Users\arthu\Documents\Unreal Projects\MyProject\Intermediate\Build\Win64\MyProject\Shipping\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -rocket -installed
Reflection code generated for MyProject in 10,4992109 seconds
Performing 10 actions (4 in parallel)
PCH.MyProject.h.cpp
PCH.UELinkerFixupsName.h.cpp
UELinkerFixups.cpp
MyProject.cpp
MyProjectCharacter.cpp
MyProjectHUD.cpp
MyProjectGameMode.cpp
MyProjectProjectile.cpp
MyProject.generated.cpp
[10/10] Link MyProject-Win64-Shipping.exe
   Creating library C:\Users\arthu\Documents\Unreal Projects\MyProject\Binaries\Win64\MyProject-Win64-Shipping.lib and object C:\Users\arthu\Documents\Unreal Projects\MyProject\Binaries\Win64\MyProject-Win64-Shipping.exp
-------- End Detailed Actions Stats -----------------------------------------------------------
Total build time: 101,81 seconds

Ok i got it