Blueprint - OnOverlap - Hide Player?
Hi, I tried creating an overlap event in Blueprint in which once the player overlaps the trigger; It hides the player from view until a Matinee cutscene is over, which then it will unhide the player and the player camera. I tried using hide actor and destroy actor on ALL the components of my player (Third person example) but it's not hiding or removing my player from the game.
Is this a bug or am I doing this the wrong way?
asked Apr 17 '14 at 06:00 PM in Blueprint Scripting
Firstly make sure that your OnActorOverlap event is triggering correctly (perhaps use a breakpoint or a Print String node to verify), and that your collision properties for both your Actor and your Trigger are set correctly.
You can use the Toggle Visibility node to hide your actor from the scene. You can hide the whole actor instead of hiding individual components by setting your player as the target input (self, if working on the player's blueprint).
Follow this question
Once you sign in you will be able to subscribe for any updates here