Audio sounds like it's in a tin can
I imported a wav file into my level and it plays fine, both in the content browser and when placed in a CUE, but when either are used with Play Sound At Location, it sounds like it is in a tin can. Is this a bug? I don't have this problem with any other audio in my level.
asked Oct 05 '15 at 09:06 AM in Using UE4
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