Render only specified objects (similarily to Unity's culling mask)
Hello, I'm new to the Unreal world so I would like to ask, if there is a way to render specific objects by some other camera, that is rendered above the main camera. I want the other camera to render for example only a gun (so it is always visible) and all other objects to be rendered by the main camera.
Thanks for all your responses.
No one knows？ I have the same question
answered Sep 19 '17 at 03:33 AM
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