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UV-Remap Material Node failing on BSP?

If I use that node to set uv for a range it works if I apply the material to a mesh (example a cube mesh see attached images). But on a BSP it behaves as if it were tiled not cropped (see background in image). Is this a known issue? is there a work-around for it? Thanks.

btw: the image is only an example, I know that it looks better on the bsp because the texture 4 corners are visible, this was just a test, my original intention of using uvremap is to reduce the border of texture (in this case the gap between tiles). Summary in the image bsp wrong, cub mesh right.

alt text

Product Version: UE 4.9
captura.png (701.8 kB)
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asked Oct 05 '15 at 03:34 PM in Using UE4

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