What is your computer specs?
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Hello!
A simple shader takes between 5 to 20 minute compilation it’s me.
This is huge!
Is there a way to decrease the time of compilation?
Thank you for your response.
(Sorry I use translate.google.com)
_ [FR] ___________________________________________________________________________________
Bonjour!
Un shader simple prend entre 5 à 20 minutes compilation c’est moi.
Ce qui est énorme!
Est-il possible de réduire le temps de compilation?
Merci de vos réaction.
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- Operating System: Windows 7 Professional (x64) Service Pack 1
- processor: Intel Core 2 Duo E4300 Clocked at 1.80 GHz
- motherboard: ASRock G41C-GS
- memory: 4GB DDR2 memory
- Graphics Card: NVIDIA GeForce GT 440
(Sorry I use translate.google.com)
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- Système d’exploitation: Windows 7 Professionnel (X64) Service Pack 1
- Processeur: Intel Core 2 Duo E4300 Cadencé à 1.80 GHz Carte mère:
- Carte mère: ASRock G41C-GS
- Mémoire: 4 Go de mémoire de type DDR2
- Carte Graphique: NVIDIA GeForce GT 440
it’s normally to take so long while you’re using a dual core CPU
UE4 recommended cpu is quad core processor
best of luck!
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Ok thank you, I’ll have a new pc during the summer so it will set holidays.
(Sorry I use translate.google.com)
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Ok merci, je vais avoir un nouveau pc pendant les vacances d’été donc ça sera réglée.
It is obvius it needs a button to compile the shaders on demand because all my sistem is blocked, for example it started to build shader then the autosave started then nothing, It just crashed. I think my system is quite good it’s a dell inspiron core I7 with 6 Gb in Ram and ATI 2048 Mb Video Card Laptop, Games like Skyrim works with full graphic details without problem, Compiling a software with 7000 lines of code is not a problem and here it crashes on some asset shaders
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Hi Ion,
Loux’s issue was caused by running UE4 on a dual-processor. If you are having an issue with compiling shaders I would suggest upgrading to 4.2.1 and if you have already upgraded, please feel free to post a new question/feature request under Bug Reports.
Thanks, TJ
Thanks TJ Ballard it seems the problem is resolved in the last update.