retargeting Blender made skeleton to default UE4 skeleton
I have been trying to retarget a Blender made skeleton to the default UE4 character. I am following the steps found on the Unreal wiki, but my character mesh always ends up being distorted way beyond an acceptable treshold (with limbs all over the place)
I am using Blender 2.73 and exporting the skeleton to UE4, and then retargeting it. Is there something I am missing in the process?
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