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How do you debug launch time

Currently I'm setsing a build of my game and have noticed that it takes quite a long time to start up. It launches, plays the intro videos then goes to a blank map that onBeginPlay calls open MainMenu. This is to try and get a loading icon from the transition map in place.

the problem is, that after the intro videos (18 seconds in total) It hangs on a black screen for an additional 42 seconds. And I can't attach unreal frontend until that point. So, how can I optimize this load time. What is happening at this point? a 60 second load time is a little too much.

Product Version: UE 4.8
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asked Oct 05 '15 at 11:30 PM in Everything Else

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Justin.Dooley
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avatar image gon. Jun 12 '18 at 06:09 PM

Did u fix that? Which was the problem?

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I've been trying to find out why Initialization takes so long. But one way to see what is going on is you can run the game with the argument LoadTimeFile (Sandman.exe -LoadTimeFile) And once you have control of the game you can put in the console command (Stat StopFile) This will get you an UnrealStats profile of the initialization / launch of your game.

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answered Feb 18 '16 at 06:20 PM

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Decterous
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