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On Stop Play? ...

I somehow need a trigger in my C++ code which fires when (in editor or standalone) the game stops (like "Begin Play" in blueprints, but when the game gets closed / in editor stopped). It doesn't matter in which class (AHUD, AActor or whatever) it gets called, I need it to call a static method on a different class.

I hope my question is clear and somebody can push me into the right direction!

Thanks for reading.

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asked Apr 17 '14 at 08:21 PM in C++ Programming

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The opposite of BeginPlay() is BeginDestroy() or Destroyed()

https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/GameFramework/AActor/BeginDestroy/index.html https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/GameFramework/AActor/Destroyed/index.html

But i'm not sure if it's called when game is closed, it's worth a try :) You can also find some player left events in APlayerController and in AGameMode

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answered Apr 17 '14 at 10:54 PM

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