Bug: Landscape Grass Takes Forever To Load
I've tried getting help for this on the forum, which didn't quite work out well. Thus, I am hoping someone here might be able to assist me, as I've tried everything I can think of at this point.
As per my findings in the forum thread: Changing the grass mesh and using a lower density didn't do anything (My density is 250, grass mesh has ~40 triangles). This is definitely some sort of engine bug because while not playing inside the editor the grass loads just fine. I could literally be at the start point with the camera, with the grass all there, and when I hit play, the grass would clear and very slowly load back in. As soon as I stop play it'll load up instantly.
asked Oct 06 '15 at 08:48 AM in Bug Reports
I did read your repro steps, and tried to respond by letting you know that your workflow is incorrect, therefore you are going to experience some issues. Scaling your landscape, especially one the size of 32x32 and with all of your foliage placed on the same material layer, with those densities is definitely going to cause an issue.
Scaling your landscape is not suggested, as it will cause all types of errors. It is best to create the correct scale at the beginning and stick with that. Here is a post that will shed some more light on this.
Changing Landscape Scale
As for the load times of your foliage, this is also mentioned in our documetation and is expected. Especially with the test set up you have provided as all of your meshes are being spawned on the same material layer.
Using the Grass Tools
If you have further questions, let me know.
answered Oct 10 '15 at 09:00 PM
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