angular distribution of emitter rate
i'm a beginner with the particle system in ue4, and i want to emit particles in an fan shaped way. But i want also control how many particles are emitted in a specific direction. For example: in X-direction i want to emit 10 /s , in Y-direction 50 /s and in -X-direction 20 /s. The amount of particles between those directions should be interpolated. All particles must have the same speed. In other words i want a distribution of the emitter rate not over time but over the direction. If i could control this interpolation with a curve, that would be awesome. I want to archive something like shown in the picture below.
P.S. Unrealengine is awesome, your tutorials in youtube are realy professional i want to say thanks for setting it free.
Yeah i think it s okay about.
I tried myself a little bit more, and think i ll use something about 10 to 16 transmitters to "fake" the effect i want. All setup with a startvelocity of 100 in X-direction an a little distribution in Y / -Y of about 5 to 10.
Is there a solution to control the emitter rate by a blueprint? so i could setup a formula that calculates the different emitter rates out of my given curve.
But first i try to find tutorials about particlesystems and blueprints and only if it does not go any further i ll come back to you.
I 'm really excited about your support and again i want to thank you for your time spent on me.
Best regards from Zweibrücken (Reinland Palatinate)
answered Oct 09 '15 at 12:27 PM
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