[C++ scripting]Starting out with UE4: How do I associate a character with a PlayerController?

So the way I gather it, the advised way to do things is to have input handled by the player controller, then the Pawn/Character class on the object will handle turning that input into actual motion/whatever.

So my question is: say my player object has a PlayerController component and a Character component. I have a “MoveForward” method on the Character class, and I want to bind the “MoveForward” control axis to that method. But I want to do so within the PlayerController class. So how do I get a reference to the character which is on the player’s object, so that I can pass it to BindAxis? Basically I want something along the lines of:

In PlayerController:

void PlayerController::SetupPlayerInputComponent(class UInputComponent* inputComponent)
{
    ACharacter* pointerToThisObjectsCharComponent = Actor.GetComponent(ACharacter);

	inputComponent->BindAxis("MoveForward", pointerToThisObjectsCharComponent, &ACharacter::MoveForward);	//binds the "MoveForward" axis to this character's MoveForward method.
}

How do I do this?

Thank you for any replies.

Why do you want to do the binding in the Playcontroller if the character can bind the function within its own class?

So in your character, use the setup input:

 void ACharacter::SetupPlayerInputComponent(class UInputComponent* inputComponent)
 {
     inputComponent->BindAxis("MoveForward", this, &ACharacter::MoveForward);
 }