Mipmap levels cause artifacting

Hello,

Can you provide the corrupted uasset so that I can look into it on my machine? Any additional information about the error may help.

Thanks!

Hi,

You can disable texture mipmaps by going into the Texture editor and then use the Mip Gen Settings dropdown. You can set it here to NoMipMaps.

Cheers!

I’m getting corrupted mip leve!2 for a simple 512x512 eyeball PNG. Is there a way to disable MIP mapping for textures?

alt text

Win 8.1

here is the original file:

http://dl.dropbox.com/u/7990437/eyeballnew2.jpg

and the uasset:

http://dl.dropbox.com/u/7990437/eyeballnew.uasset.zip

how do I do that? IT’s a Mac Pro 2013 with FirePro D700 GPU in windows 8.1.

Thank you for that test asset. Could you please post you system’s DxDiag in a zip? This may be related to the graphics card, so I want to look into it.

Thanks!

Here is the official page about using it:

I am not sure if there would be anything different on a Mac running windows 8.1 as we do not test that.

Does not work. There’s till at least 1 level of mipmapping.

Did you try setting the texture filtering mode to “Nearest”?