Hello community,
I have some question regarding Networking. I want to do a multiplayer game, but I can’t afford a dedicated server, so I am searching for other methods.
So here are my questions:
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Can a player host a gamesession (as a Listen Server but also as a Client), so that other players outside of the local area network can connect to that listen server.
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If yes, is it neccessary for that player to open ports etc. or can the gamesession be accessed without doing stuff like this?
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Can I do this in Blueprint?
I don’t want players to spend too much time on configuring their firewalls and ports etc.
Thank you