Cut of cloud shadows
I tried to set up an cloud particle system and followed these instructions: https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/EffectsGallery/1_H/index.html
But the shadows of the clouds are cut of. When i lower the particle system the cut appears further to the left, when i pull it up it occures farther to the right until it completely disappears.
It looks like there is some kind of volume wherein shadowing occures but not beyond. I thought it might be a problem of the Particle system bounding box but it is big enough.
Does anyone have an idea what is causing this and how i could fix/bypass this issue?
asked Oct 06 '15 at 03:53 PM in Rendering
Hi Malark -
That hard line is most definitely bounds related. Go into your Particle System's Details by clicking teh black area to the right of your emitter module stacks. In the details panel, Find Bounds and roll out the fixed Relative Bounding Box. Set a very high Min and Max Amount here. I recommend (-10000,-10000,-10000) for min and (10000,10000,10000) for max.
Let me know if this does not fix your issue -
answered Oct 07 '15 at 04:45 PM
Lovecraft_K ♦♦ STAFF
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