How can I query/set values in the details panel

Trying to work on a plug-in where I can save and load the values of the details panel as presets. I haven’t found a good example on how to do this. How can I read and set those values?

You need to use field iterator to get UPropeties, here you have docs about it:

Yeah I read through that. I have seen this:

However I’m not sure how it get the UObject. Do I need the actual object (in my case, the texture) or the UI? I’ve been trying to get the UObject from:

static ConstructorHelpers::FObjectFinder<UTexture2D> TextureFromContentBrowser(TEXT("Texture'/Game/StarterContent/Textures/T_Brick_Clay_Beveled_N"));

but it crashes the editor