How do I call game plugin functions in custom Character class?
After creating my plugin based on the Blank Plugin Example (from UE4 Source)
and adding some extra functions to read from a dll, I am wondering how to call these functions from a
custom Character/Actor class in my main project directory
In introduction to plugins tutorial, i briefly address this, but you basically pull this off by exposing your public interfaces to your module. There are some more involved examples included in the UE4 GitHub repository, but suffice to say that your module public interface is the entry point into your plugin.
If you require more details please don't be shy.
answered Apr 18 '14 at 07:06 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here