Packaging problem

OK SOMEONE TELL ME WT*** is wrong now!!

I cant package the project ok common stuff i know but i have spend the last 3 days on this problem now.

This is what happened!

I worked for a week i made 5 saves for my project (i packaged and testet alot and it worked like a charm)
but then suddenly NOTHING works… I cant even open my earlier stages of the project and package that!
So then i thought maybe there is something wrong with my content folder - (i work a bit messy)
so i cleaned up.

still wont work
i migrated folder by folder to another project… that works i can package the blank level, but as soon
as i import my level i cant package… I CANT EVEN PACKAGE THE BLANK LEVEL EVEN THOUGH MY LEVEL HASENT BEEN OPENED!?!

So when i delete my level in the blank level content… i can package!!! then i CAN package!! - wt** is going on
help me or ill die…

Hey Skarnage,

Could you please provide me the full error as a .txt file so I can look and see what the issue is? Please also inform us whether or not you’ve obtained the engine from the Epic Games Launcher or through Source and which platforms or devices you’re trying to package for.

Looking forward to hearing back from you, thanks!

[link text][1]

61987-logfile+from+skarnage.txt (351 KB)

Here you go! Thank you so much for helping

Hey Skarnage,

Please look over all of the errors provided below and fix them within your project. Once you’ve done that, please then delete your Intermediate and Saved folders from your game project and then try to package again.

If you run into any additional errors, please upload them as a .txt file again.

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.38:665][  0]LogMaterial:Warning: Failed to compile Material /Game/Matrialer/H�jH2.H�jH2 for platform PCD3D_SM5, Default Material will be used in game.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.38:665][  0]LogMaterial:Warning:     (Node TextureSample) TextureSample> Missing input texture
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.38:668][  0]LogMaterial:Warning: Failed to compile Material /Game/Matrialer/H�jH2.H�jH2 for platform PCD3D_SM4, Default Material will be used in game.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.38:668][  0]LogMaterial:Warning:     (Node TextureSample) TextureSample> Missing input texture
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.47:559][  0]LogCook:Display: Cooking /Game/messe_25 -> C:/Users/Rusty/Documents/Nicolai/Ue4 Projekter/LINDBERG_MESSE_OC/LINDBERG_MESSE_OC/Content/messe_25.umap
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.47:560][  0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/EmptyActor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.49:635][  0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.49:975][  0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.49:975][  0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.49:976][  0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.49:976][  0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.


MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.38:213][  0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.38:213][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.38:213][  0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.38:214][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.38:214][  0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400'


MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:904][  0]LogLinker:Warning: Can't find file '/Game/StarterContent/Materials/midtert�p'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:905][  0]LogUObjectGlobals:Warning: Failed to load '/Game/StarterContent/Materials/midtert�p': Can't find file '/Game/StarterContent/Materials/midtert�p'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:905][  0]LogLinker:Warning: Can't find file for asset '/Game/StarterContent/Materials/midtert�p' while loading ../../../../../../Users/Rusty/Documents/Nicolai/Ue4 Projekter/LINDBERG_MESSE_OC/Content/Box_Brush_StaticMesh.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:905][  0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Rusty/Documents/Nicolai/Ue4 Projekter/LINDBERG_MESSE_OC/Content/Box_Brush_StaticMesh.uasset': Can't find file for asset '/Game/StarterContent/Materials/midtert�p' while loading ../../../../../../Users/Rusty/Documents/Nicolai/Ue4 Projekter/LINDBERG_MESSE_OC/Content/Box_Brush_StaticMesh.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:906][  0]LogLinker:Warning: Can't find file '/Game/StarterContent/Materials/midtert�p'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:906][  0]LogUObjectGlobals:Warning: Failed to load '/Game/StarterContent/Materials/midtert�p': Can't find file '/Game/StarterContent/Materials/midtert�p'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:907][  0]LogLinker:Warning: Can't find file for asset '/Game/StarterContent/Materials/midtert�p' while loading ../../../../../../Users/Rusty/Documents/Nicolai/Ue4 Projekter/LINDBERG_MESSE_OC/Content/Box_Brush_StaticMesh.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:907][  0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Rusty/Documents/Nicolai/Ue4 Projekter/LINDBERG_MESSE_OC/Content/Box_Brush_StaticMesh.uasset': Can't find file for asset '/Game/StarterContent/Materials/midtert�p' while loading ../../../../../../Users/Rusty/Documents/Nicolai/Ue4 Projekter/LINDBERG_MESSE_OC/Content/Box_Brush_StaticMesh.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:908][  0]LogLinker:Warning: Can't find file '/Game/StarterContent/Materials/midtert�p'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:908][  0]LogUObjectGlobals:Warning: Failed to load '/Game/StarterContent/Materials/midtert�p': Can't find file '/Game/StarterContent/Materials/midtert�p'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:908][  0]LogLinker:Warning: Can't find file for asset '/Game/StarterContent/Materials/midtert�p' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:909][  0]LogUObjectGlobals:Warning: Failed to load '/Game/StarterContent/Materials/midtert�p': Can't find file for asset '/Game/StarterContent/Materials/midtert�p' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:912][  0]LogCook:Display: Cooking /Game/Box_Brush_StaticMesh -> C:/Users/Rusty/Documents/Nicolai/Ue4 Projekter/LINDBERG_MESSE_OC/LINDBERG_MESSE_OC/Content/Box_Brush_StaticMesh.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:914][  0]LogSavePackage:Warning: Finished SavePackage C:/Users/Rusty/Documents/Nicolai/Ue4 Projekter/LINDBERG_MESSE_OC/LINDBERG_MESSE_OC/Content/Box_Brush_StaticMesh.uasset


MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:737][  0]LogMaterial:Warning: Failed to compile Material /Game/Matrialer/brilleskuffer.brilleskuffer for platform PCD3D_SM5, Default Material will be used in game.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:737][  0]LogMaterial:Warning:     (Node TextureSample) TextureSample> Missing input texture
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:739][  0]LogMaterial:Warning: Failed to compile Material /Game/Matrialer/brilleskuffer.brilleskuffer for platform PCD3D_SM4, Default Material will be used in game.


MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:258][  0]LogMaterial:Warning: Failed to compile Material /Game/Matrialer/t�ppe3.t�ppe3 for platform PCD3D_SM5, Default Material will be used in game.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:258][  0]LogMaterial:Warning:     (Node TextureSample) TextureSample> Missing input texture
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:258][  0]LogMaterial:Warning:     Function Blend_Overlay: (Node If) If input A must be of type float.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:261][  0]LogMaterial:Warning: Failed to compile Material /Game/Matrialer/t�ppe3.t�ppe3 for platform PCD3D_SM4, Default Material will be used in game.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:261][  0]LogMaterial:Warning:     (Node TextureSample) TextureSample> Missing input texture
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:261][  0]LogMaterial:Warning:     Function Blend_Overlay: (Node If) If input A must be of type float.


MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.32:706][  0]LogMaterial:Warning: Failed to compile Material /Game/Matrialer/H�jH2.H�jH2 for platform PCD3D_SM5, Default Material will be used in game.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.32:707][  0]LogMaterial:Warning:     (Node TextureSample) TextureSample> Missing input texture
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.32:710][  0]LogMaterial:Warning: Failed to compile Material /Game/Matrialer/H�jH2.H�jH2 for platform PCD3D_SM4, Default Material will be used in game.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.32:710][  0]LogMaterial:Warning:     (Node TextureSample) TextureSample> Missing input texture
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.32:935][  0]LogMaterial:Warning: Failed to compile Material /Game/Matrialer/t�ppe3.t�ppe3 for platform PCD3D_SM5, Default Material will be used in game.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.32:935][  0]LogMaterial:Warning:     (Node TextureSample) TextureSample> Missing input texture
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.32:935][  0]LogMaterial:Warning:     Function Blend_Overlay: (Node If) If input A must be of type float.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.32:939][  0]LogMaterial:Warning: Failed to compile Material /Game/Matrialer/t�ppe3.t�ppe3 for platform PCD3D_SM4, Default Material will be used in game.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.32:939][  0]LogMaterial:Warning:     (Node TextureSample) TextureSample> Missing input texture
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.32:939][  0]LogMaterial:Warning:     Function Blend_Overlay: (Node If) If input A must be of type float.

i have no idea how to fix stuff like this!! - the problems seems to be that ue are looking for files that i dont longer use in my project and some paths are broken but i dont know what to do specific to fix it… i need more specific help

You need to make sure that the files it’s calling for aren’t being called within any part of your project. Make sure that those files are actually deleted from your project and then within the Editor, then right-click within the Content Browser and look for the option “Fix Up Redirectors in Folder”.

You should also verify that any content that you’re trying to package is not referencing these missing assets. If they are, you will need to redirect the reference to a file that still exists.

Once you’ve cleaned up all of these files, the packaging process should work for you. If it does not, please upload the full output so I can see the newer errors.

  • [Replace References Tool][1]
  • [Redirector Documentation][2]

Thanks!

Consolidating Assets in Unreal Engine | Unreal Engine 5.1 Documentation
[2]: Asset Redirectors in Unreal Engine | Unreal Engine 5.1 Documentation