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How do i hide different parts of a skeletal mesh?

I have a fbx with a body mesh with 4 different heads (also rigged and skinned) in it. I want to use it in UE 4 but hide 3 of them and show only one, how do i do this? One idea i had was to add each head mesh to a child bone of the Head bone (Head_1, Head_2, and so on) and use the Hide/Unhide Bone by Name node in blueprints to do this. I think it might work, but i have no way right now to test it myself. Do you know of a better way to do this? Thank you.

Product Version: UE 4.9
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asked Oct 06 '15 at 06:56 PM in Using UE4

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avatar image JZed_JPI Aug 19 '16 at 05:31 PM


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