I’m currently trying to setup an RTS camera similar to the one in the strategy game example, and I’m running into some problems that I hope the UE4 gods can help answer =)
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what is a camera boom that I see being created in character classes? and what does springarmcomponent do?
Do I even need this if I’m trying to create an RTS camera, since the camera has nothing to do with the pawn? -
player controller contains a playercameramanager, how on earth do I setup the initial camera view of the game. is it possible to create a camera actor on the scene and somehow attach it to the playercameramanager?
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is it possible to have playercameramanager contain multiple cameras and switch them depending on the situation?
Thanks in advance!