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How to make a Blueprint play an animation?

So I have a basic static mesh with 2 animation. They both play and work fine, however I have the object in a blueprint and wondering instead of just placing the static mesh and set an animation to play, is there a way I can set the animation to play for the blueprint version of the item?

I tried Make SingleAnimationPlayData and not sure I am doing this right, any advice? Thanks in advance, and best wishes!


Product Version: UE 4.9
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asked Oct 06 '15 at 07:05 PM in Using UE4

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avatar image Gunnar0 Oct 07 '15 at 02:40 AM

Play animation node? alt text

capture.png (41.3 kB)
avatar image SalahAdDin Jan 20 '19 at 04:06 PM

I cannot get it, i don't know why.

avatar image Gunnar0 Jan 20 '19 at 05:06 PM

Considering this was 2015, it may be a node that is long gone and replaced with something else with a different name, of which I have no idea what it would be either.

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If you can't see that I am guessing you are working with a static mesh blueprint. They aren't made for animating. Make it a pawn instead perhaps.

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answered Jan 20 '19 at 05:08 PM

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Crowley Caine
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