How to make a Blueprint play an animation?
So I have a basic static mesh with 2 animation. They both play and work fine, however I have the object in a blueprint and wondering instead of just placing the static mesh and set an animation to play, is there a way I can set the animation to play for the blueprint version of the item?
I tried Make SingleAnimationPlayData and not sure I am doing this right, any advice? Thanks in advance, and best wishes!
asked Oct 06 '15 at 07:05 PM in Using UE4
If you can't see that I am guessing you are working with a static mesh blueprint. They aren't made for animating. Make it a pawn instead perhaps.
answered Jan 20 '19 at 05:08 PM
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