How to make a Blueprint play an animation?

So I have a basic static mesh with 2 animation. They both play and work fine, however I have the object in a blueprint and wondering instead of just placing the static mesh and set an animation to play, is there a way I can set the animation to play for the blueprint version of the item?

I tried Make SingleAnimationPlayData and not sure I am doing this right, any advice?
Thanks in advance, and best wishes!

Brandon

Play animation node?

61640-capture.png

I cannot get it, i don’t know why.

Considering this was 2015, it may be a node that is long gone and replaced with something else with a different name, of which I have no idea what it would be either.

If you can’t see that I am guessing you are working with a static mesh blueprint. They aren’t made for animating. Make it a pawn instead perhaps.