Network error. Please help

Hey guys I posted a questionhttps://answers.unrealengine.com/questions/314263/engine-crash-please-help.htmlbeen asked to post second part of question here for help.
I have a project which runs perfectly fine hosting server and client searches it on serverlist and joins. I updated my engine default file to run steam in standalone that still worked fine then I followed a tutorial to set up player respawning, error catches and enum states when that finished game runs completly fine in standalone. When I run it in separate window server hosts a game on lan and goes to team select screen… clients main menu disappears and I get network failure error on my error dialog… Looking at output it says host closed connection… No idea why it is doing this but I haven’t yet tried to see if it does it over steam in standalone… Any ideas?

I’ve basically add multiplayer shoot out code to it such as enum states and error dialogs etc something is causing error

Hi Scottc91,

This does not appear to be a bug. If vanilla Multiplayer Shootout connects as expected, then it’s likely updated nodes that is causing problem for you. Do you experience this error in Multiplayer Shootout in 4.9.2 without added functionality (mentioned in your other posts)?

Please provide screenshots of additional functionality you’ve added and as many details as you can. If you’d like, you can upload project somewhere like Dropbox or Google Drive and get me a download link, and I can take a look as I have time.

Hello sorry for posts I was writing them on my phone when I pressed send website wouldnt show my question so didn’t think they had posted. When I mean my basic project I made that myself following nodes on multiplayer shoot out but without enum states and client post log in… All I’ve done is added enum states and client post log in game HUd and I get this error
I will be home in a few hours and I will post output log and two download links one for project that works and another for project with changed that doesn’t work

I made a work around… I opened a new multiplayer shootout project and transferred my project over and it all works fine… I don’t know what was wrong all blueprints where exactly same… So I think it’s fixed now