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Issue with building

I am trying to build but it keeps failing during cooking, here is the cook log

link text

Product Version: UE 4.9
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asked Oct 07 '15 at 06:44 AM in Packaging & Deployment

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stagdage
31 3 6

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3 answers: sort voted first

Hey Stagdage,

Have you attempted to delete your Saved and Intermediate files from your project folder? If you haven't tried that yet, please do and attempt to cook your project again.

I also see the following errors and warnings within your cooking logs. I would at least resolve the errors that are in your project and then attempt to cook your project again.

 [2015.10.07-06.36.47:319][  0]LogInit:Display: Warning/Error Summary
 [2015.10.07-06.36.47:319][  0]LogInit:Display: ---------------------
 [2015.10.07-06.36.47:319][  0]LogInit:Display: LogBlueprint:Error: [compiler PatrolingEnemyBP] Error This blueprint (self) is not a SceneComponent, therefore ' Target ' must have a connection.
 [2015.10.07-06.36.47:319][  0]LogInit:Display: LogLinker:Warning: Asset '../../../Engine/Plugins/Runtime/LeapMotionController/Content/LM_PassthroughMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 [2015.10.07-06.36.47:320][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Engine/Tutorial/SubEditors/PersonaAnimEditorTutorial.PersonaAnimEditorTutorial_C'

When replying back, please include any updated logs. Thanks!

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answered Oct 07 '15 at 08:53 PM

avatar image stagdage Oct 08 '15 at 12:36 AM

You can close this now, Thanks

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Fixing the warnings and removing the Saved and Intermediate files from my project folder worked.

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answered Oct 08 '15 at 12:36 AM

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stagdage
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Please, how did you fixed this one?

[2015.10.07-06.36.47:319][ 0]LogInit:Display: LogLinker:Warning: Asset '../../../Engine/Plugins/Runtime/LeapMotionController/Content/LM_PassthroughMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

Thank you

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answered Oct 15 '15 at 05:21 AM

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MuriloBeraldo
86 1 6 9

avatar image Samantha Sutton ♦♦ STAFF Oct 15 '15 at 02:52 PM

You should be able to either turn off the Leap Plugin or delete the LM_PassthroughMaterial.uasset from the folders: ../../../Engine/Plugins/Runtime/LeapMotionController/Content/

avatar image MuriloBeraldo Oct 15 '15 at 03:27 PM

Thanks!

I thought that was the cause of my android projects to not be working, but it didnt fixed it.

avatar image Samantha Sutton ♦♦ STAFF Oct 20 '15 at 05:35 PM

Which version of the Engine are you on? Could you please upload the logs from the engine as well as the logs from using Monitor.bat? You can find Monitor.bat within the following files: C:\NVPACK\android-sdk-windows\tools

Thank you!

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