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AnyKey or InputAction not printing string

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Hello I have simple but annoying problem... It's probably something that i just didn't see but here is my problem

I want to print string when I press Any key or on Input action test when i press space bar to print string as shown above in picture

I put in Project Settings --> input --> Action Mapping and created Space Bar for test

Problem i'm having is no mather what I press nothing hapens while On Play Event Begin Play Plays it and it prints string "1"

This is level blueprint and I'm stuck (it's straight forward when key pressed print string ) and i would really love to pass this problem as soon as possible

Thanks in advance...

P.S. Also same thing happened while following Tutorial for making 2DSideScroller on UnrealLearn while when I just import completed it works with no problem

Product Version: UE 4.9
01.png (50.7 kB)
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asked Oct 07 '15 at 08:15 AM in Blueprint Scripting

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Hello FreeDooomLC,

Try creating your setup in a different blueprint, such as an actor blueprint. If it is not in the level blueprint, you'll need to set the blueprint to auto receive player input. To do this, go to the Details panel of your blueprint, and set Auto Receive Input to your player index using the drop down (default index is player 0). Give it a shot and let me know if it helps.

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answered Oct 07 '15 at 02:36 PM

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Sean L ♦♦ STAFF
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avatar image FreeDooomLC Oct 07 '15 at 02:42 PM

Already tried it out with that enabled I think you meant this one


Block input disabled Auto receive input Player 0 Input Priority 0

02.png (44.5 kB)
avatar image Sean L ♦♦ STAFF Oct 07 '15 at 02:57 PM

Since you seem to have it set up properly, I'd like to take a look at your project, or if you'd prefer to recreate the same issue in a test project, so that I can look into the issue and see exactly what is causing it. You can upload your zipped project to Google Drive or Dropbox and send me a link and I will be glad to have a look to see what the problem is. Thank you.

avatar image FreeDooomLC Oct 07 '15 at 03:28 PM

Found the problem... Those noobiesh problems :)

essentially I was using Simulate and not Selected ViewPort to play... if you didnt recommend me to send you the problem i probably wouldn't notice the difference

Thanks Again... as they say 2 heads are better than one

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