[Closed] Networking errors/crash
0 Hey guys I posted a questionhttps://answers.unrealengine.com/questions/314263/engine-crash-please-help.htmlbeen asked to post the second part of the question here for help. I have a project which runs perfectly fine hosting server and client searches it on serverlist and joins. I updated my engine default file to run steam in standalone that still worked fine then I followed a tutorial to set up player respawning, error catches and enum states when that finished the game runs completly fine in standalone. When I run it in separate window server hosts a game on lan and goes to team select screen... The clients main menu disappears and I get network failure error on my error dialog.. Looking at the output it says the host closed the connection... No idea why it is doing this but I haven't yet tried to see if it does it over steam in standalone.. Any ideas?
I basically add multilayer shootout blueprints to it to have enum states and error catches.. Don't understand why the clients window goes blank or is trying to connect when I only click host on the server
The question has been closed Oct 08 '15 at 01:24 PM by Ben Halliday for the following reason:
This does not appear to be a bug. If the vanilla Multiplayer Shootout connects as expected, then it's likely the updated nodes that is causing the problem for you. I will attempt to assist on your original post, no need to enter others. Closing this post as a duplicate:
answered Oct 08 '15 at 01:23 PM
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