Networking errors/crash

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Hey guys I posted a questionhttps://answers.unrealengine.com/questions/314263/engine-crash-please-help.htmlbeen asked to post second part of question here for help. I have a project which runs perfectly fine hosting server and client searches it on serverlist and joins. I updated my engine default file to run steam in standalone that still worked fine then I followed a tutorial to set up player respawning, error catches and enum states when that finished game runs completly fine in standalone. When I run it in separate window server hosts a game on lan and goes to team select screen… clients main menu disappears and I get network failure error on my error dialog… Looking at output it says host closed connection… No idea why it is doing this but I haven’t yet tried to see if it does it over steam in standalone… Any ideas?

I basically add multilayer shootout blueprints to it to have enum states and error catches… Don’t understand why clients window goes blank or is trying to connect when I only click host on server

Hi Scottc91,

This does not appear to be a bug. If vanilla Multiplayer Shootout connects as expected, then it’s likely updated nodes that is causing problem for you. I will attempt to assist on your original post, no need to enter others. Closing this post as a duplicate: