Networking error/crash

0
Hey guys I posted a questionhttps://answers.unrealengine.com/questions/314263/engine-crash-please-help.htmlbeen asked to post second part of question here for help. I have a project which runs perfectly fine hosting server and client searches it on serverlist and joins. I updated my engine default file to run steam in standalone that still worked fine then I followed a tutorial to set up player respawning, error catches and enum states when that finished game runs completly fine in standalone. When I run it in separate window server hosts a game on lan and goes to team select screen… clients main menu disappears and I get network failure error on my error dialog… Looking at output it says host closed connection… No idea why it is doing this but I haven’t yet tried to see if it does it over steam in standalone… Any ideas?

I basically added multiplayer shootout blueprints such as enum states and error catches to make it more reliable… I get state transition error and a network failure error. client shouldn’t even be doing anything when server clicks host game. Before 4.9 and before updated nodes project worked fine

Hi Scottc91,

This does not appear to be a bug. If vanilla Multiplayer Shootout connects as expected, then it’s likely updated nodes that is causing problem for you. I will attempt to assist on your original post, no need to enter others. Closing this post as a duplicate: