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Hey guys I posted a questionhttps://answers.unrealengine.com/questions/314263/engine-crash-please-help.htmlbeen asked to post second part of question here for help. I have a project which runs perfectly fine hosting server and client searches it on serverlist and joins. I updated my engine default file to run steam in standalone that still worked fine then I followed a tutorial to set up player respawning, error catches and enum states when that finished game runs completly fine in standalone. When I run it in separate window server hosts a game on lan and goes to team select screen… clients main menu disappears and I get network failure error on my error dialog… Looking at output it says host closed connection… No idea why it is doing this but I haven’t yet tried to see if it does it over steam in standalone… Any ideas?
I basically added multiplayer shootout blueprints such as enum states and error catches to make it more reliable… I get state transition error and a network failure error. client shouldn’t even be doing anything when server clicks host game. Before 4.9 and before updated nodes project worked fine