Player collision problem?
Im trying to set my game so when the player hits a trigger, a train will move in a matinee sequence and if the train hits the player then the player dies. Problem 1: When moving, my train, or box for now, goes through the player not colliding with the player Problem 2: The overlap/collision does not register on blueprint so i cant use it to do anything next Problem 3: Unsure how to go about killing a player, is it just a destroy actor?
asked Apr 18 '14 at 12:56 AM in Using UE4
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