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Unable to package for iOS

im getting close to releasing my 1st game and am at the stage when i need to test my game center leaderboard ones thats done im ready to release the game. but im trying to package the game for ios but i get this massage "Sorry, packaging a code-based project for the selected platform is currently not supported. This feature may be available in a future release." it is a purely blueprint project and i dont know why it wont package.

p.s i was also wondering in the project settings under description do i have to fill out all the legal stuff under that and can i see an expale. also do i have to show any legal stuff under description on the app store or say anything about unreal there, thank you for all your help and have a nice day.

Product Version: UE 4.9
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asked Oct 07 '15 at 07:06 PM in Packaging & Deployment

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Snowynight
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Hi!

When you work on a Windows or Linux and in your project you use the plugins especially designed for MacOS or iOS, you will get message "Sorry, packaging a code-based project for the selected platform is currently not supported. This feature may be available in a future release.". That mean that you have the ability to create package for iOS only under MacOS.

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answered Oct 08 '15 at 08:07 AM

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svv3dUDN
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avatar image Snowynight Oct 08 '15 at 06:08 PM

thank you so much your a life saver i had the substance designer plugin still enabled from long ago when i was testing it. i just disabled it and it know work on windows thanks so much.

avatar image paradoc Feb 12 '16 at 03:45 PM

ran into same issue and couldn't figure out what was wrong after all kinds of code/binary/source deletion to revert back to a blueprint project. unchecking substance worked! thanks!

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