Unable to package for iOS
im getting close to releasing my 1st game and am at the stage when i need to test my game center leaderboard ones thats done im ready to release the game. but im trying to package the game for ios but i get this massage "Sorry, packaging a code-based project for the selected platform is currently not supported. This feature may be available in a future release." it is a purely blueprint project and i dont know why it wont package.
p.s i was also wondering in the project settings under description do i have to fill out all the legal stuff under that and can i see an expale. also do i have to show any legal stuff under description on the app store or say anything about unreal there, thank you for all your help and have a nice day.
asked Oct 07 '15 at 07:06 PM in Packaging & Deployment
When you work on a Windows or Linux and in your project you use the plugins especially designed for MacOS or iOS, you will get message "Sorry, packaging a code-based project for the selected platform is currently not supported. This feature may be available in a future release.". That mean that you have the ability to create package for iOS only under MacOS.
answered Oct 08 '15 at 08:07 AM
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