Scene Capture Cube Missing Post process Effects
In the [Reflection project] here is a captured screen shot in the Editor
When I tried to create a 360 degree image [HDR] using a [Scene Capture Cube] & a [Cube Render Target];
As you see the second image is missing most of the post process effects, moreover there is no emissive materials effect... I don't know whether it is [Cube Render Target] limitation issue OR I had missed something to tweak...
_All the scene capture cube settings [flags] were set to ON.
_I had checked the [Engine Scalability Settings] and they were set to High.
My aim is to get a 360 degree image with full post process effects [just as with a camera shot] watch this http://littlstar.com/photos/2589587f
Best regards & Thanks for any advice
I think the HDR content is very dark and the artist fixed it by ramping up the Exposure Bias. How do you display the cubemap - if it's in the scene it should work, if in TextureProperties it will not - there is no exposure / eyeadaptation.
answered Oct 15 '15 at 07:42 PM
Since I want to use the [360 degree image HDR] outside UE4; The best result I had reached was by this try:
_Open The exported HDR
_Change the Image mode to 16bits/channel,
_ In the [HDR Conversion] window; increase Exposure to 5
_Save the image as PNG
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