Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Scene Capture Cube Missing Post process Effects


In the [Reflection project] here is a captured screen shot in the Editor

alt text

When I tried to create a 360 degree image [HDR] using a [Scene Capture Cube] & a [Cube Render Target];

I got this...

alt text

As you see the second image is missing most of the post process effects, moreover there is no emissive materials effect... I don't know whether it is [Cube Render Target] limitation issue OR I had missed something to tweak...


_All the scene capture cube settings [flags] were set to ON.

_I had checked the [Engine Scalability Settings] and they were set to High.

My aim is to get a 360 degree image with full post process effects [just as with a camera shot] watch this http://littlstar.com/photos/2589587f

Best regards & Thanks for any advice

Product Version: UE 4.8
more ▼

asked Oct 07 '15 at 07:42 PM in Rendering

avatar image

46 9 12 13

avatar image cadviz Oct 12 '15 at 05:09 AM

Still; waiting for an advice & Help

avatar image Logan Bailey ♦♦ STAFF Oct 15 '15 at 02:02 PM

Hello Cadviz,

I was able to reproduce this issue on my end. I am currently investigating this and will get back to you.


avatar image cadviz Oct 15 '15 at 02:36 PM

Hi Logan;

You are welcome at any time...

Thank you for your kindness

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

I think the HDR content is very dark and the artist fixed it by ramping up the Exposure Bias. How do you display the cubemap - if it's in the scene it should work, if in TextureProperties it will not - there is no exposure / eyeadaptation.

more ▼

answered Oct 15 '15 at 07:42 PM

avatar image Logan Bailey ♦♦ STAFF Oct 15 '15 at 07:03 PM

This does appear to be a bug as I am able to reproduce this on my end.

I have entered a ticket for this issue. That ticket number is UE-22187.

Thank you very much for reporting this.

I will keep you posted on this bugs progress.

avatar image ianoreo Nov 12 '15 at 12:21 AM

Does that bug involve just Post Process effects in general not showing in a cube render?

avatar image 3DMoss Feb 22 '16 at 03:50 PM

Any word on the progress for this bug fix? I am still experiencing it on 4.10 and 4.11, but only in scene that have been updated from previous versions.

avatar image AndrewHurley Feb 22 '16 at 07:30 PM

This was determined as not a bug, but the need to edit the auto-exposure bias setting, see accepted answer.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users


Since I want to use the [360 degree image HDR] outside UE4; The best result I had reached was by this try:

  1. Inside UE4... Export the [Render Target Cube] as HDR.

  2. Inside Photoshop

_Open The exported HDR

_Change the Image mode to 16bits/channel,

_ In the [HDR Conversion] window; increase Exposure to 5

_Save the image as PNG

alt text alt text alt text

more ▼

answered Nov 10 '15 at 05:21 AM

avatar image

46 9 12 13

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question