As you see the second image is missing most of the post process effects, moreover there is no emissive materials effect…
I don’t know whether it is [Cube Render Target] limitation issue OR I had missed something to tweak…
BTW;
_All the scene capture cube settings [flags] were set to ON.
_I had checked the [Engine Scalability Settings] and they were set to High.
I think the HDR content is very dark and the artist fixed it by ramping up the Exposure Bias.
How do you display the cubemap - if it’s in the scene it should work, if in TextureProperties it will not - there is no exposure / eyeadaptation.
Any word on the progress for this bug fix? I am still experiencing it on 4.10 and 4.11, but only in scene that have been updated from previous versions.