Building the Behavioral Tree

I’ve been following a tutorial on a behavioral tree guide and, on the 14th step, it tells me to add a ‘Reached move goal’ decorator onto the sequence node, but for some reason, I can’t seem to find it. It also doesn’t mention anything about it previously in the tutorial. Can anyone tell me where to find it?
Here’s the page: https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/QuickStart/14/index.html

“Reached Move Goal” was changed to “Is At Location” in the most recent version (4.9) of UE4. Just set it to inverse and apply like they have you do in the tutorial.