How to tile materials on static meshes
I was following the C++ tutorial, and when the author dropped materials on to the static mesh floor and walls of the 3rd Person Template she got this:
But when I did the same I got this:
Why are the materials not tiling, and how do I make them tile independent of the size of the mesh?
You can do this by using a Texture Coordinate node and adjusting the U and V values.
You can read more about this node here: https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/ExpressionReference/Coordinates/index.html#texturecoordinate
answered Oct 07 '15 at 10:25 PM
Tim Hobson ♦♦ STAFF
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