Trigger Collision is colliding with AI characters
Since 4.9, I have strange issue with grenades. I have two big radius collision spheres as components for the static mesh (grenade). The grenade collide the right way with enviroment, but those collision spheres collide with AI skeletal mesh actors even I have set the collision as trigger and also tried with overlap all. If I disable the collision for spheres, the grenade fly correct again.
I tried to enable those spheres when the grenade is about to explode (so can check nearby actors), but even I enable only query the nearby AI actors get pushed away from the collision area. Using mixamo fuse characters if that have some strange effect.
asked Oct 07 '15 at 10:05 PM in Bug Reports
How do you have the collision on your AI set up? Are you ensuring that it is not set to block your grenade's collision?
answered Oct 08 '15 at 07:12 PM
Sean L ♦♦ STAFF
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