Bug in TraverseActorTree_ParentFirst() -- with bug fix!

Using UE 4.9.1. I was trying to move an object into a folder in the World Outliner, and hit a crash on the line

for (auto* ChildComponent : InActor->GetRootComponent()->AttachChildren)

in TraverseActorTree_ParentFirst() in ActorEditorUtils.cpp.

If I had Git set up, I’d submit my fix, but I don’t, so, my fix is to change the first line of that function to:

if ((!InActor) || (!InActor->GetRootComponent()))
{
   return true;
}