Hello,
I originally wrote my own 3D engine in OpenGL + Bullet Physics (and a bunch of other libraries) in order to make a virtual creature evolution simulation. I now want to try to do the same in Unreal Engine 4. Unfortunately, I have no clue where to start or how to do anything, since examples either do not exist or use blueprints (I want to use C++). Could any of you give me some code snippets for creating some rigid bodies and linking them together with motorized joints, or at least point me in the right direction?
Thank you for any help you can offer.